Monolith, gone but not forgotten

The closing of Monolith Productions has saddened me.

I only played one of their games, F.E.A.R., briefly.
What I most remember them for is how they interacted with me back in the late 90s.

Back in middle school, in Home Ec. II, we were tasked with writing letters to a company we liked to ask them a question. I chose Microsoft.

I had inquired about a rumor about “Windows 97” and they responded they were working on a new version of Windows code-named Memphis, which would later be know as Windows 98.

They also included a CD with game demos, aptly named “Game for Windows 95”.

This demo disk used a 3D space station that you could explore and interact with to launch game demos and videos. I loved it.
It was like nothing I’d seen before and given my age and limited game exposure, it blew my mind.
It exposed me to other franchises I hadn’t known, and the station was so fun.

So, I wrote to the developers, Monolith.

Brian Goble answered my emails, which in hindsight I wish I could’ve kept. I was using AOL at the time and exporting was not an option.
Anyway, he wrote back and sent me the Monolith demo disc, along with the sequel demo disc “Games for Windows 95 2”.
I remember for the audio tracks on their demo disc, whenever they mentioned Brian Goble I got excited, “I know that guy!”.

I wrote Mr. Goble back and forth a few times and trailed off as my youthful attention pushed me to the next distraction. I treasured each message though. To think someone as cool as them took the time to respond to me was so uplifting.

I loved all 3 discs very much and poured through them over and over.

While they were lost to my childhood, I’ve thankfully gotten them back via the internet archive.
I still fire them up in a VM every now and then to relive some good memories.

When I heard the studio was closed my heart sank.
They have been making games for so long, and to see them shuttered so casually by WB, it was like a little bit of my core was shrunk and made cold.
They didn’t close up shop because of bad decisions on their part, or wind down to retire. They were just a line item in a budget to be axed.

I’m hoping they can all go on to lead happy lives, maybe even re-form under a new name should they be so inclined.

Mr. Goble, if you’re out there and read this, I wish you and your friends the best.
1, by 4, by 9.

Kids and their gaming of today and tomorrow

My video game journey started on the Atari 2600. Almost unplayable by today’s standards, but it was all we had.

As I progressed through the various generations, each one blew me away.

The graphics, sounds and music, more complex game play mechanics. Then came the extensive replay factor turning a game you could play for hours into games that can be fun for weeks, month, even years later!

I wonder now what will blow the minds of the generation growing up on the Switch/Xbox series X/PS5 era.

I’m really hoping the developers are allowed to create wild and revolutionary experiences. I’m worried there’s too much concern about investors and not about the audience.

They deserve to feel that same sense of joy and wonder I had when the next line of consoles came out.

The silver lining of game piracy

Before I start this article I want to make something very clear.
If a game is good, pay for it. Don’t just pirate it.


Good games aren’t made with magic that forms out of thin air.
It can some from a single person, or a massive team, but it all costs something. And whether they ask you up front, by donation, or paid DLC to a free game, considering putting a fair amount in to encourage more.

That being said, there is a good reason to pirate a game… preservation.

Read More

From tone generators to an orchestra, video game music

A video game can have amazing graphics, compelling story, and superb mechanics, but if the music falls flat, it can suck the life out of it.

My first exposure to games and the music within was on the Atari 2600.
It was incredibly short and simple, but they were still fun. As the years went on, it got more amazing.
The NES/Gameboy had tunes that I can still hear so fondly in my head.
During this whole time PC music was progressing from simple samples, to catchy MIDI compilations, and finally to the symphonies of today. Read More